» Video Game AI
I’m no expert here, so maybe one of my forty thousand readers can chime in, but these are just some problems I’ve noticed.
I’m mostly a first-person shooter kind of guy, so these ideas/criticisms apply mostly to that genre. Over the years, FPS’s have definitely evolved both in graphics and mission complexity. We went from the maze-based versions (like Wolfenstein 3-D and Doom) to the objective-based versions (like Golden Eye 007, and later iterations like Half-Life and Operation: Flashpoint*, which are totally awesome.) One thing that has always been subpar however is the computer characters’ AI.

